**Count the number of successes: E**

To see how many dice rolled equal to or greater than some number, use "*E*". The default die of this roll type is d6, so 4e4 can be used as a shorthand for 4d6e4.

- Example: #4D6E4 (roll 4d6, every 4 and above is a success)

**Successes with additive re-roll: R**

To see how many dice rolled equal to or greater than some number, use "*R*" if you want the individual die maximum to trigger a re-roll. This way, you can have target difficulties greater than the max number of the die. The system also gives you the number of ones rolled (if there were any) so you can judge whether an action resulted in a fumble. The default die of this roll type is d6, so 4r8 can be used as a shorthand for 4d6r8.

- Example: #4D6R8 (roll 4d6, every 6 is exploded, a sum of 8 or more is a success)

**Successes minus failures: F**

To see how many dice rolled equal to or greater than some number, and subtract the amount of ones rolled, use "*F*". The default die of this roll type is d6, so 4f4 can be used as a shorthand for 4d6f4.

- Example: #4D6F4 (roll 4d6, explode 6s, 4 or more is a success, subtract number of 1s)

**Successes with stacking re-roll: M**

To see how many dice rolled equal to or greater than some number, and roll every max result again and see if it's another success, use "*M*". The default die of this roll type is d10, so 4m4 can be used as a shorthand for 4d10m4.

- Example: #4D10M4 (roll 4d10, every 4 or more is a success, reroll 10s to see if it's another success against a 4)

**Successes with everything: S**

To see how many dice rolled equal to or greater than some number, and roll every max result again, and subtract the amount of ones rolled, use "*S*". This is probably the one you want for most systems. The default die of this roll type is d10, so 4s4 can be used as a shorthand for 4d10s4.

- Example: #4D10S4

**Successes with multiple dice**

Some systems use the cumulative result of two or more dice to determine successes, here the sum of several dice is compared to the difficulty rating. To emulate this, you can group dice like this:

- #1D6:6S4 meaning 2d6 will be rolled and 4(+) is a success.
- #5D6:8S10 here a d8 and a d6 will be rolled, a sum of 10(+) is a success, the entire check is rolled 5 times.

**Maximum possible die result counts as two successes: X**

To see how many dice rolled equal to or greater than some number, use "*X*". The default die of this roll type is d6, so 4x4 can be used as a shorthand for 4d6x4.

- Example: #4D6X4 (roll 4d6, every 4 or 5 is one success, every 6 is two successes)