Tavern - Rmax and rerolling exploding dice


Rmax and rerolling exploding dice

Mina · 22. Feb 2016 19:57 · 0

So, is there a way to apply the code (reroll=1 rmax=1) to a roll with (explode=10) in such a way that rmax will not impact secondary explosions or rerolled dice that ought to explode? We're using these for our L5R game and noticed that emphasis rolls, which benefit from rerolling ones, were having dice cap at 10 and 20. We figure for the 10 results these are 1s that rerolled but didn't explode and the 20s are explosions that got hit by the rmax we only wanted on the reroll.