ROLZ

Tavern - Rolling seems broken

2

Rolling seems broken

GoldarGluehands · 22. May 2018 20:57 by HAM'ster · 17

Maybe we've done something wrong in our room, but any time we try to roll, the calculations turn any straight up modifiers into a 0.

Has anything changed in the code or have we changed a settin gin the room by accident?

1 · by Billy · 08. May 2018 20:41

Same problem in ours, not adding modifiers at all.

1 · by GoldarGluehands · 08. May 2018 21:36

Example of output:

GoldarGluehands rolls d20+7 = 12 (12 + 7=0) #Stealth

GoldarGluehands rolls d20+7 = 8 (8 + 7=0) #Stealth

GoldarGluehands rolls d20+1 = 10 (10 + 1=0) #Perception

1 · by Billy · 08. May 2018 21:39

exactly the same

1 · by udo · 08. May 2018 22:22

looking into it

1 · by Billy · 08. May 2018 22:23

thanks boss

1 · by udo · 08. May 2018 22:25

Yeah I screwed something up, does it work again now?

1 · by Billy · 08. May 2018 22:26

goes to check

1 · by Billy · 08. May 2018 22:27

yeap, seems to be, you rock udo

1 · by udo · 08. May 2018 22:29

Sorry for breaking it in the first place :D

1 · by GoldarGluehands · 09. May 2018 07:19

I have developers I pay thousands a week that take 3 monthly releases to fix things, without showing any remorse. In my world you're a rockstar. Thanks.

1 · by JTaylor · 09. May 2018 09:36

Reroll doesn't seem to work.

3D10M3 => ( (8 2 10 → 2 success(es) against 3) ) = 2 // no reroll for 10

3D10F3 => ( (9, 10, 5 → 3 successes against 3) ) = 3 | 10s: 1 // same here

1 · by udo · 09. May 2018 16:48

@GoldenGluehands well, showstopping bugs in production really need to be fixed outside of the release schedule. I just feel a bit guilty about sometimes not testing updates for Rolz as well as I should have :/

@JTaylor: you're right. When I rewrote the dice parser that stopped working, but it should be fixed now.

2 · by HAM'ster · 15. May 2018 21:33

I used to be able to roll #4X3 to roll 4 d6s, each 3 = 1 success, each 6 = 2 successes. Now I need to roll #4D6X3.

It's not stopping me from using my D6 system. I just miss the convenience of the E and X dice codes defaulting to D6.

2 · by HAM'ster · 15. May 2018 21:37

It's like GoldenGluehands said, the non-D becomes a zero. So #4X3 always rolls a result of 403.

2 · by udo · 22. May 2018 01:23

HAM'ster you're right, it was inconvenient. It should be fixed now.

1 · by HAM'ster · 22. May 2018 20:39

Cool... though the shortcut buttons make it a moot point in a way. I set up shortcuts for all my players.

I will give it a test now. Thanks!

1 · by HAM'ster · 22. May 2018 20:57

Thanks, Udo. Tested the #3x3 and #3e5 codes. Both work as if rolling d6 now.

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