ROLZ

What's New at Rolz.org
  • Got a question? Looking to connect with other Rolz users? Now there is a subreddit for that: /r/Rolz
  • For more information on what's currently going on and new stuff that's on the horizon for Rolz, see the current Patreon update: patreon.com/udo/posts
  • This site:
    • uses cookies
    • does not collect or store personal data
    • will remove any user-posted content on request sent to: the sysop
    • is provided free of charge for hobbyists by hobbyists
    By using this site, you accept the points stated above and agree to abide by and consent to the Terms and Conditions.
  • 2018-01-09 Great news, I have finally tracked down the error that caused inline dice codes to be broken. You can now, once again, embed dice codes in chat lines like so: "I hit a [d20+6]"
  • 2018-01-09 I think/hope that I have found and corrected the server issue, let's wait and see. If you see anything go wrong, shoot me an email!
  • The chat server was down for days and nobody told me. Sorry about that. I should have monitored the comments section better.
  • Time for a State of Rolz update: what's new? Where are we? Also: Google Hangouts integration is finally here! Click here for an update, and weigh in! You opinion is important!
    May '16: the State of Rolz
  • Time for a State of Rolz update: what's new, what's going to change? Where are we? Click here for an update, and weigh in! You opinion is important!
    June 2015: State of Rolz
  • Every dice room now has its own Wiki, so you can keep your campaign and character notes handy.
  • D20/Pathfinder-style criticals just got easier. In the dice rooms, you can use a text like "axe attack [d20 18-20=x2] damage [d12+10]" to specify an attack roll without any code prefixes.
  • The Tavern (=Forum) is now ready and serving drinks to adventurers. It is also integrated with the dice rooms, for maximum synergy.
    > Go to the Tavern
  • The Tavern (=Forum) is now ready for testing:
    > Go to the Tavern
  • Finished a major overhaul of the front page, hopefully this will be a nicer mobile experience now.
  • I have updated the dice parser for the first time in a while. Spaces are no longer being parsed as plusses. I hope it doesn't break anything for anyone, but it's really saner this way. Support for Rápido y Fácil (1o3d10) has been added.
  • The Tools tab in the dice rooms just went live. For now it contains shortcut buttons which you can customize. More tools to follow.
  • I'm hoping the new /summon chat command will help people who are having difficulties with the system, especially new visitors. So try it out!
  • In addition to the usual dice rolling lines starting with # or -, you can now also embed die rolls directly into normal chat messages by enclosing them in square brackets. For example: 'my initiative is [d10+5]'
  • If you leave the Dice Room tab open in the background, the title blinks when new messages get posted into the room (goes well together with /opt sound=on if you want). URLs now automatically get highlighted as links.
  • Deleted one of the most hated features of the new Dice Rooms: auto-generated default names. Plus, fixed a bug that caused people to enter the lobby even though the had entered their room's specific URL. The new /motd command allows you to set a motto or subject for your room. You can set a default chat text color for your user account by using the command /opt color=red (where "red" can be any of the supported colors). Chat colors are now case-insensitive. When you join a room, the room's name is displayed correctly in the tab/window title, and if your browser supports it, the URL in the address bar changes as well. The #gen npc generator has been overhauled.
  • If you prefix a chat line with 3 or more minus characters (like "----"), a horizontal separator will be inserted into the chat log. Also: when you get a PM or your nickname is mentioned in chat, that line gets highlighted. Macros and settings you made while logged in with a registered nickname are now preserved and restored whenever you log back in. I'm working on an experimental notification sound feature, which you can turn on by issuing this command: "/opt sound=on".
  • Chat lines using the /me command now show up in the logs, and you can make your text colorful by prefixing it with one of these colors followed by a colon: , red, green, blue, gray, maroon, olive, orange, purple, teal, pink Under "generators" we have a basic NPC gen, and several of the name generators have been improved slightly.
  • Registered Nicknames
    You can now register your nickname using the /register NICK PASSWORD command. The old restriction that wouldn't let you use a nickname that's already present in the dice rooms has been lifted. You can now use any nickname you want, but if you're using a registered one you'll have to authenticate with your password.
  • Session Reconnect Stability
    I think I found a way for session data (such as the room you're in and your nickname) to persist across re-connects even when your cookie data expired. In theory you should be able to leave the window open for days, let's see how it works out in practice.
  • Chat Timestamps and Archives
    The dice rooms now feature timestamps. Let the mouse hover over the die icon to the left of an entry and it'll display the time in a mouseover hint. Furthermore, the chat logs now contain timestamps as well, including periodical time-info lines. Also, as of now you can access older chats by using the new pagination elements at the top (and bottom if applicable) of the log. It's now possible to pop out the log window by clicking on the three-line symbol ☰ in the top left corner of the screen, next to the room name.
  • New Features
    Macros should now be working in the new dice rooms! You can now use Unicode characters in Dice Room nicknames. There are two new chat commands: /self for sending a dice roll result only to yourself, and /msg to send a private message to someone else in the room. We now have a generator for magical book names: 'gen book'.
  • Fixed Major Room Log Bug
    A bug in the code responsible for saving die roll results to the respective rooms has been resolved. If you had trouble recalling the correct log for your room or if you got errors embedding die results, that was most likely the reason for it. Thanks to Flyer for pointing me in the right direction!
  • Changes to the H and L codes
    I cleaned up the dice code syntax somewhat, please watch out for that if you're used to the old H and L modifiers, they have changed. Also, the Z die type no longer exists. The new syntax should cover more use cases and allow for better flexibility. Also, in 'Power User Stuff' there are more reroll mechanics, and I've been working on new Generators, including both a Warhammer Fantasy and a D20 / Dungeons & Dragons character stats generator.