When inside a room, any die roll you make will be shown to the other people there. You can also send chat messages if you put a special character in front of the line. You can use either a slash "/" or a pound sign "#" as the chat character (depending on your keyboard layout, one of them should be useful), like this:
/this is a chat message
/this is a chat message
Examples: (click once to load, click twice to roll right away)
▶ About Rolz
▶ Basic Dice Codes
- Keep the highest (or lowest): if you want to roll multiple times but have only the highest result(s) count, use
the modifier "H". If you want only the lowest result(s) counted, use "L".
Drop lowest / keep highest 5 of 6D10: 6D10H
Highest 4 of 6D10: 6D10H4
Lowest 4 of 6D10: 6D10L4The default die of this roll type is d10, so 4H2 can be used as a shorthand for 4d10h2.
- Drop the lowest: if you want to drop the lowest die result, use "I" (that's a capital i) instead of "D" in the dice code.
- Fudge Rolls: if you want dice to have values from -X to +X, use "U" instead of "D" in the dice code, followed by X.
- Hero System damage rolls: total result is counted as stun damage. On top of that, body damage is calculated
by counting ones as zero, 2-5 as 1, and sixes as 2 points of body damage. You can also use the "*" operator for the stun multiplier.
Example: 4B6 / with stun multiplier: 4B6*3
For "killing"-type damage, use the K operator like this: 4K6*3
- Wild Die (D6 System): The D6 System has a special rule for one of the dice in each roll, it becomes the "Wild Die".
The Wild Die is rolled again as long as it comes up with the max result, but if the first roll is a 1 the next roll as well as the
highest result of the other dice becomes a penalty. Two ones make a critical failure.
Without the wild die failure option: 4V6
▶ Success-Based Rolls
- Count the number of successes: to see how many dice rolled equal to or greater than some number, use "E".
Example: 4D6E4The default die of this roll type is d6, so 4e4 can be used as a shorthand for 4d6e4.
- Successes with additive re-roll: to see how many dice rolled equal to or greater than some number,
use "R" if you want the individual die maximum to trigger a re-roll. This way, you can have target difficulties greater than the max number of the die.
The system also gives you the number of ones rolled (if there were any) so you can judge whether an action resulted in a fumble.
Example: 4D6R8The default die of this roll type is d6, so 4r8 can be used as a shorthand for 4d6r8.
- Successes minus failures: to see how many dice rolled equal to or greater than some number, and subtract the amount of ones rolled, use "F".
Example: 4D6F4The default die of this roll type is d6, so 4f4 can be used as a shorthand for 4d6f4.
- Successes "plus": to see how many dice rolled equal to or greater than some number, and roll every max result again and see if it's another success, use "M".
Example: 4D10M4The default die of this roll type is d10, so 4m4 can be used as a shorthand for 4d10m4.
- Successes with everything: to see how many dice rolled equal to or greater than some number, and roll every max result again, and subtract the amount of ones rolled, use "S".
This is probably the one you want for most systems.
Example: 4D10S4The default die of this roll type is d10, so 4s4 can be used as a shorthand for 4d10s4.
- Successes with multiple dice:
Some systems use the cumulative result of two or more dice to determine successes, here the sum of several dice
is compared to the difficulty rating. To emulate this, you can group dice like this:
Example: 1D6:6S4 , meaning 2d6 will be rolled and 4(+) is a success.
Example: 5D6:8S10 , here a d8 and a d6 will be rolled, a sum of 10(+) is a success, the entire check is rolled 5 times.
- Maximum possible die result counts as two successes: to see how many dice rolled equal to or greater than some number, use "X".
Example: 4D6X4The default die of this roll type is d6, so 4x4 can be used as a shorthand for 4d6x4.
- Random names:
gen name [template], where [template] is the style of name you want to create. Supported templates are
archaic, byname, default, dorf, elf, fantasy, highgothic, lowgothic, primitive, rome, star, wh. You can also chain several templates together by separating them with a space in between.
Example: gen name wh
- Random magical tomes: gen book
- Random tavern names: gen tavern
- D20/Pathfinder/Dungeons&Dragons Attributes:
gen d20to generate a set of D20 attributes. For each attribute, the formula 4i6 is used (drop the lowest d6). If one or more attributes should receive the highest-rolled values, just list them after the command. For example, this gives the highest priority to strength and constitution:
gen d20 Str Con
- Warhammer Characters:
gen whto generate a basic Warhammer Fantasy character. You may optionally give the race - if not, one will be randomly selected from elf, dwarf, halfling, or human. For example, this generates a basic dwarf:
gen wh dwarf
▶ Power User Stuff
- To see how an individual result came to be, let the mouse pointer hover above the number to see more details. If your browser won't show the details, click on the result to expand it instead.
- Multiple rolls at once: to roll for multiple things (e.g. an attack and a damage roll), you can
chain together dice codes by semicolons.
Example: 1D20; 1D6+2
- A number of rolls: if you want to repeat the same roll for a number of times,
repeatcommand. If you also want the sum of the rolls, use
Examples: repeat 6 3D6 or: sum 6 3D6+3
- You can add comments to your roll by appending a pound sign # followed by some text to your code, like this: 1D20+2 #attack roll
Custom attributes: another way to define custom rules for a single roll command is using attributes. The following attributes are currently supported:
- reroll: ignore one or more results and roll again ( reroll=1,2 4d6 )
- reroll multiple: ignore one or more results and roll again, adding 3 dice ( reroll=1,2 rx=3 4d6 )
- reroll only X times: ignore one or more results and roll each again once ( reroll=1,2 rmax=1 4d6 )
- round: round up all results below this number ( round=3 d10 )
- explode: specify one or more results that cause the die to be rolled again and the result added up ( explode=5,6 4d6 )
- default die: specify another default die ( die=4 7H4 )
- count: count the occurrences of specific die results ( count=1,2 10d6 )
- Defining criticals: you can specify what your critical rules are with the rule crit command.
You can define macros to automate repetitive die rolls or often-used number constants (such as your attack bonus).
- Saving and loading user data: you can save your customizations (such as the macros you defined) for later. To save your current session, type "save MyCoolUserName" where MyCoolUserName is an arbitrary name for your session. You have to remember this name in order to retrieve the session later with the corresponding command "load MyCoolUserName".