Races
Myreque

Races

Now that we're dabbling in making extra characters, I figure it is time to lay down some public stats for the different races.

Racial Benefits

Human:

Elf:

Half Elf:

Dwarf:

  • Sturdy: Dwarves are pure muscle. +1 to AC and STR
  • Natural Smith: Smithing is in a dwarf's blood, +3 to Smithing

Gnome:

Icyene:

(PENDING) Aura Repel: Can manifest holy aura to repel nearby unholy creatures. Repulsed enemies must make a Will save to remain in combat.

Half Icyene:

  • Holy Blast: One per day (Subject to change), the character triggers a blast of holy energy when they fall below 20% health that does 1D6 damage per character level against all nearby unholy enemies and heals 1D3 per character level.

Werewolf:

  • +2 AC, STR, and Hunter.
  • Full Round Transformation that doubles above bonuses.
  • Takes 25% more damage from Silver and 50% more from Holy sources.
  • Gains Cannibalism and Beast Eater as bonus feats.
  • Must make a Will Save of 10 when a fresh corpse is around (with +1 for each additional corpse) to resist eating from it. (Untainted Werewolves gain +3 to this save.)

Half Werewolf:

  • +2 AC, STR, and Hunter.
  • Cannot transform.
  • Takes 25% more damage from Silver and 50% more from Holy sources.
  • Gains Cannibalism or Beast Eater as a bonus feat.
  • Must make a Will Save of 10 when a fresh corpse is around (with +1 for each additional corpse) to resist eating from it. (Untainted Werewolves gain +3 to this save.)

Vampyre:

  • Killed on sight by the Myreque.
  • Ability to tithe enemy combatants for +1 Magic for the duration of combat for a maximum of +3.