Now that we're dabbling in making extra characters, I figure it is time to lay down some public stats for the different races.
Human:
Elf:
Half Elf:
Dwarf:
- Sturdy: Dwarves are pure muscle. +1 to AC and STR
- Natural Smith: Smithing is in a dwarf's blood, +3 to Smithing
Gnome:
Icyene:
(PENDING) Aura Repel: Can manifest holy aura to repel nearby unholy creatures. Repulsed enemies must make a Will save to remain in combat.
Half Icyene:
- Holy Blast: One per day (Subject to change), the character triggers a blast of holy energy when they fall below 20% health that does 1D6 damage per character level against all nearby unholy enemies and heals 1D3 per character level.
Werewolf:
- +2 AC, STR, and Hunter.
- Full Round Transformation that doubles above bonuses.
- Takes 25% more damage from Silver and 50% more from Holy sources.
- Gains Cannibalism and Beast Eater as bonus feats.
- Must make a Will Save of 10 when a fresh corpse is around (with +1 for each additional corpse) to resist eating from it. (Untainted Werewolves gain +3 to this save.)
Half Werewolf:
- +2 AC, STR, and Hunter.
- Cannot transform.
- Takes 25% more damage from Silver and 50% more from Holy sources.
- Gains Cannibalism or Beast Eater as a bonus feat.
- Must make a Will Save of 10 when a fresh corpse is around (with +1 for each additional corpse) to resist eating from it. (Untainted Werewolves gain +3 to this save.)
Vampyre:
- Killed on sight by the Myreque.
- Ability to tithe enemy combatants for +1 Magic for the duration of combat for a maximum of +3.