Item Make Bonuses
Myreque

Item Make Bonuses

Items are made out of various materials, and some are inherently better than others. At adjust for this, different materials give different bonuses and are generally around the same strength as in-game.

Proposed Change

Rebalancing the bonuses that item makes give to help reduce the amount of damage dealt and taken. New, proposed bonuses are on the right in parenthesis. Effectively, it is reducing current bonuses by 3. This is a universal change, both players and npcs will be subject to these changes.

https://www.strawpoll.me/10448801

Metals

These bonuses apply to:

  • Weapon Accuracy and Damage
  • Armor's Armor Class
  • Pickaxe's Mining checks
  • Hatchet's Woodcutting checks

Metals are as follows:

  • Bronze: +0 (0)
  • Iron: +1 (0)
  • Steel: +2 (0)
  • White/Black/Silvthril/Blisterwood (Against non vyres): +3 (1)
  • Mithril: +4 (1)
  • Adamant: +5 (2)
  • Runite: +6 (3)
  • Dragon: +7 (4)
  • Barrows/Expert Blisterwood (Against vyres)/Crystal: +8 (5)
  • Zarosian General Gear: +9 (6)
Woods

These bonuses apply to bows.

  • Normal: +0 (0)
  • Oak: +1 (0)
  • Willow: +2 (0)
  • Ogre Bows/Blisterwood (Against non-vyres): +3 (1)
  • Maple: +4 (1)
  • Yew: +5 (2)
  • Magic: +6 (3)
  • Elder: +7 (4)
  • Barrows/Blisterwood (Against vyres)/Crystal: +8 (5)
  • Zarosian General Gear: +9 (6)
Ranged Materials

These bonuses apply to ranged armors.

  • Soft Leather: +0 (0)
  • Hard Leather: +1 (0)
  • Studded Leather: +2 (0)
  • Frog Leather: +3 (1)
  • Carapace: +4 (1)
  • Green Dragonhide: +5 (2)
  • Blue Dragonhide: +6 (3)
  • Red Dragonhide: +7 (4)
  • Barrows/Black Dragonhide/Crystal: +8 (5)
  • Zarosian General Gear: +9 (6)
Magical Materials

These bonuses apply to Magical Weapon Accuracy and Damage as well as Magical Armor's Armor Class.

  • Wizard: +0 (0)
  • Imphide: +1 (0)
  • Spider Silk: +2 (0)
  • Druidic/Blisterwood (Against non-vyres): +3 (1)
  • Batwing: +4 (1)
  • Splitbark: +5 (2)
  • Mystic: +6 (3)
  • Infinity: +7 (4)
  • Barrows/Blisterwood (Against vyres)/Crystal: +8 (5)
  • Zarosian General Gear: +9 (6)
Examples

A level 3 offensive mage has an imphide wand.

  • His base attack is +3, and the wand's accuracy modifier is +1. In total, he has +4 to hit.
  • He has 14 (+2) WIS, so his bonus damage would be a total of +3, +2 for his WIS modifier and +1 for the imphide wand's quality.

A level 5 defensive warrior is wearing full, heavy steel armor.

  • Heavy armor gets 6 AC off the bat, and gets an additional +2 for the steel quality. The total AC bonus for wearing the armor is +8.