Ability Score Increase: You gain an ability point to put into STR, DEX, CON, INT, WIS, or CHA.
Black Widow: You can substitute your CHA modifier for your STR or DEX modifier when attacking male, sentient humanoids.
Cherchez La Femme: You can substitute your CHA modifier for your STR or DEX modifier when attacking female, sentient humanoids.
Lady Killer: You can substitute your CHA modifier for your STR or DEX modifier when attacking female, sentient humanoids.
Confirmed Batchelor: You can substitute your CHA modifier for your STR or DEX modifier when attacking male, sentient humanoids.
Cannibal: Your sinister hunger makes you immune to the debilitating diseases that come from eating your own kin. You gain 1D10 health when consuming freshly fallen characters of a sentient race.
Beast Eater: You don't care much for cooking your food. You are immune to meat-borne illnesses and can consume the corpse of a freshly fallen animal for 1d10 health.
Ghoulish: Your palate has dulled over the years of consuming questionable corpses. The rancid smell of death now makes you salivate. You are immune to corpse diseases and can consume the rotting corpses of either sentient humanoids, beasts, or both for 1d10 health.
Improved Critical: You now strike critical hits from 19-20 instead of just on a 20.
Corruption Blast: Once per minute, you can cast a spell that does 2D6 damage to the main target, and threatens to spread to nearby targets for half damage.
Corruption Shot: Once per minute, you can fire a poisoned projectile that does 2D6 damage to the main target, and threatens to spread to nearby targets for half damage.
Pyromaniac: You gain +2 accuracy and damage to non-spell, fire-based attacks
Regeneration: All healing you receive is 30% more effective.
Stone Wall: You have a 50% chance to not be knocked down by enemies.
Steel Wall: You can reroll a failed Stone Wall to not be knocked down by enemies.
Terrifying Presence: Your presence causes others to be shaken. Unless they make a Will Save of 10 + half your character level, they take -2 to all rolls for 1D6 + your CHA mod.
Anatomy: Upon making a slayer check that defeats the opponent's AC, you learn the opponent's AC and do +1 additional damage to the target for the remainder of the fight.
Animal Friend: Animals have a 1 in 10 chance of being non-hostile to you.
Animal Friend 2: Animals have a 2 in 10 chance to be non-hostile and a 1 in 20 chance to come to your aid.
Broodoo Blessing: When below 10% health, there is a 1 in 20 chance that a mysterious tribal comes to your aid and heals you for 1D10 health.
Educated: You gain 2 additional skill points per level up.
Shield Breaker: You ignore 2 AC when an opponent is using a Shield
Silent Running: Running no longer impacts Thieving checks for hiding or moving silently.