Feats
Myreque

Ability Score Increase: You gain an ability point to put into STR, DEX, CON, INT, WIS, or CHA.

  • Requirements: None

Black Widow: You can substitute your CHA modifier for your STR or DEX modifier when attacking male, sentient humanoids.

  • Requirements: CHA 14, female, straight or bisexual.

Cherchez La Femme: You can substitute your CHA modifier for your STR or DEX modifier when attacking female, sentient humanoids.

  • Requirements: CHA 14, female, gay or bisexual.

Lady Killer: You can substitute your CHA modifier for your STR or DEX modifier when attacking female, sentient humanoids.

  • Requirements: CHA 14, male, straight or bisexual.

Confirmed Batchelor: You can substitute your CHA modifier for your STR or DEX modifier when attacking male, sentient humanoids.

  • Requirements: CHA 14, male, gay or bisexual.

Cannibal: Your sinister hunger makes you immune to the debilitating diseases that come from eating your own kin. You gain 1D10 health when consuming freshly fallen characters of a sentient race.

  • Requirements: CON 14

Beast Eater: You don't care much for cooking your food. You are immune to meat-borne illnesses and can consume the corpse of a freshly fallen animal for 1d10 health.

  • Requirements: CON 14

Ghoulish: Your palate has dulled over the years of consuming questionable corpses. The rancid smell of death now makes you salivate. You are immune to corpse diseases and can consume the rotting corpses of either sentient humanoids, beasts, or both for 1d10 health.

  • Requirements: CON 16, Cannibal and/or Beast Eater

Improved Critical: You now strike critical hits from 19-20 instead of just on a 20.

  • Requirements: Base Attack +8

Corruption Blast: Once per minute, you can cast a spell that does 2D6 damage to the main target, and threatens to spread to nearby targets for half damage.

  • Requirements: Base Attack +5, 14 WIS

Corruption Shot: Once per minute, you can fire a poisoned projectile that does 2D6 damage to the main target, and threatens to spread to nearby targets for half damage.

  • Requirements: Base Attack +5, 14 DEX

Pyromaniac: You gain +2 accuracy and damage to non-spell, fire-based attacks

  • Requirements: Base Attack +3

Regeneration: All healing you receive is 30% more effective.

  • Requirements: CON 16, Level 5

Stone Wall: You have a 50% chance to not be knocked down by enemies.

  • Requirements: STR 16, Level 5

Steel Wall: You can reroll a failed Stone Wall to not be knocked down by enemies.

  • Requirements: STR 18, Level 8, Stone Wall

Terrifying Presence: Your presence causes others to be shaken. Unless they make a Will Save of 10 + half your character level, they take -2 to all rolls for 1D6 + your CHA mod.

  • Requirements: CHA 18, Level 10, suitably intimidating/evil.

Anatomy: Upon making a slayer check that defeats the opponent's AC, you learn the opponent's AC and do +1 additional damage to the target for the remainder of the fight.

  • Requirements: INT 14, 5 Ranks in Slayer

Animal Friend: Animals have a 1 in 10 chance of being non-hostile to you.

  • Requirements: CHA 12, Level 3

Animal Friend 2: Animals have a 2 in 10 chance to be non-hostile and a 1 in 20 chance to come to your aid.

  • Requirements: CHA 14, Level 5

Broodoo Blessing: When below 10% health, there is a 1 in 20 chance that a mysterious tribal comes to your aid and heals you for 1D10 health.

  • Requirements: GM discretion.

Educated: You gain 2 additional skill points per level up.

  • Requirements: INT 14

Shield Breaker: You ignore 2 AC when an opponent is using a Shield

  • Requirements: STR 16, Base Attack +5

Silent Running: Running no longer impacts Thieving checks for hiding or moving silently.

  • Requirements: 5 Ranks in Agility and Thieving