Just how elaborate can we make macros?
I'd like to create a macro that will roll 3d6 six times, but if a roll ends up with 15+, the following roll is 2d6+2.
Is it possible?
Ideally, and I'm not a programmer, I'd like to do the following:
Hey Alexander, Rolz does have macros, but they are just simple text substitution. To do something like this you would indeed need the ability to write a little program. I have been thinking about adding a user-accessible programming language to Rolz, but right now we don't have one. I think you have the following options:
What system is this, btw?
The Black Hack.