Hello, I'm starting up a new campaign and am wondering if anyone has any suggestions on how to start and if anyone could explain how the skill checks work?
First of all, if you need an extra player, I'm a good rogue, but I can play every class to a certain degree.
Secondly, the best way to start a campaign is to decide your setting and give it an appearance. Most of my campaigns involve the party traveling by ship to a troubled island, and then expand the story to include the mainland, different continents, and eventually other planes of existence.
Thirdly, skill checks are fairly simple. Every skill check is a 1d20 roll + stat bonuses + proficiency in a skill if it applies (ex. Sleight of hand for a dex check if it includes something to do with hand movement)
One way I always like to start campaigns is your players are walking through a village, when a disaster forces everyone into a safehouse. It starts the game off with some action and gives your players a chance to get to know the environment in the spur of the moment.
Also, I would be willing to play, depending on times and how you're playing. I can pay pretty much any class, at least somewhat.