This is a complete home brew story, the only other times I have Dm'd was the 5e lost mine of phandalver with a small group. I now am guiding a 7 person group with this new story, luckily our regular dm is a player and I feel safe asking him for help without him spoiling anything. Although I will be asking this dnd chat what they think and how to fix some ways for them to not break the game without bothering him to much.
The main story lands us at a small town called Tryme, the lords son has been called by the royal crown to slay a dragon that is residing on top of the peak that shadows the city. The king requested a member of Therolen's family to slay the dragon like their great-grandfather did on the very same peak. The son that was requested to go is named Albein, a pladadin who was to go serve the king once he mastered the royal knights training, and if he succeeds he is granted the hand of one of the younger princesses. His twin elder brother Asurisk will go with the team and see them off at the bottom of the mountain. When they make it up they will encounter a red dracolich, the dragon was forced into lichdom by a powerful sorcerer that leads the spirits of plague. (I am not expecting a long or deadly fight with the dracolich,) after a short scuffle I will have the dragon force them off an internal cliff inside the mountain,( a 100 die roll will see where they end up; 30, 45, 65 ft down or in an internal river that flushes them out the other side of the mountain)
That is what I have so far planned as a main plot, please critique it and help with any ideas to make it better and more refined. Thanks guys, Sunsin the fairy.
Keep in mind, though you don't have to follow this rule fall damage is only halved when falling into water from a certain height so you're still looking at 2d10, 3d10, and 5d10 damage rolls halved if you send them plummeting, the plot line itself is solid, Though in my opinion a good DM laces his stories with many small diversions be it a mini-dungeon or just a little homebrew carnival skill game style thing, and keep in mind with seven players it'll be hectic, stay calm and don't take your story too seriously, be prepared for it to go far off the rails, as any DM can tell you, players love to smash a story to pieces. So have a multitude of other possible outcomes, if you wanna keep your players corralled a bit better have an NPC notify them it's extremely dangerous to stray too far from their path, and if they ignore these warnings, they are at fault, and you may apply any necessary force to push them back onto the path or kill them trying.
Thanks, I might force a few to back out due to group size, but they all are friends and experienced players that know im new at being a dm. I have other mini plots in mind that will reset them back on the path of the main if they stray too far (many livestock missing due to cult sacrifice, that sort of suff) . The toughest part is keeping their attention, but a few of the other players will keep the others in line (happens all the time with this group) and they are starting out at lvl 3, but they might be around lvl 5 before they actually get to the peak for the tumble. Thanks for your take on it, PastaDM. Ill let you know how the first official session goes!
Sounds good man, good luck!
this post is now half a month old :D idk why, I just had to point it out
Ya, I will still take any suggestions, but not long after this post my game got delayed due to having to move because of a new job. not far, just the complete other side of town... but it gives me more time to plan things out and have fun little side stories made up. might postpone it so I can get some basic recording things and a white board table.