ROLZ


4

Changelog

udo · Feb 01st 21:06 by elgudja · 16

I just wanted to announce three big new things you may or may not have noticed are new around here:

Search

In dice rooms, we now got the /search command to search for certain terms.

Polls

You can now embed polls into forum posts to ask everyone what they think of something, or to do Quests.

2 · by udo · 01. May 2015 01:23

Video Tutorial

I noticed that people come into the dice rooms (especially the lobby) and have no idea how to get started, some don't even know where they are or why they're here. Those who do often can't get started on simple things like opening the help manual, look up how to enter dice codes, and things like that. It's clear rolz.org needs to become more newbie-friendly. This is where the new video tutorial comes in:

1 · by udo · 05. May 2015 23:03 · changed: 05. May 2015 23:04

After analyzing the logs for common things that go wrong with newbies on this site, I made two minor changes:

If you're new to the dice rooms and enter a dice code without prefixing it, the system now tries to detect that and post an instructive hint.

This has been in effect for a few hours now, and one of the things already going wrong is that instead of reading the message people try to vary their commands in order to make it stop popping up. For example, the prefix their plain "2d20" with spaces or change the spelling to a capital D. However, in 50% of all cases so far it seems to work, and it beats me hanging out in the lobby and giving out the instruction manually (which has become my "have you tried turning it off and on again").

People like to test the limits of the system by entering absurdly high amounts of dice to be rolled. This now results in an error.

Previously, the code parser would just quietly go with the maximum number and roll that, which was more of a bug than a feature to be honest. This change goes hand in hand with printing real error messages when people use obviously screwy dice codes.

1 · by WizHat · 06. May 2015 03:43

I feel this is the way it always should have worked, I greatly prefer commands failing outright with a clear error message instead of systems trying to fuzz their way out of faulty input. You could be even more strict, in fact.

1 · by Blimey · 07. May 2015 00:52

The video tutorial is good, but it takes a long time to get to the point (namely instructing newbs on how to roll dice here)

1 · by udo · 08. May 2015 15:18 · changed: 08. May 2015 15:21

Okay, another layout and design update. I can't test this on IE, but then again I think we left IE users behind a while ago ;)

https://www.dropbox.com/s/8xgxj1dky4xhzec/rolz-screen-09.jpg?dl=0

1 · by udo · 09. May 2015 01:45 · changed: 09. May 2015 01:46

Users of the legacy rooms are going to love this new option: "clear input with # after die roll". This means after you send a die roll to chat, the input element will start over with the dice-rolling prefix already in place.

As an aside, I can understand people not wanting to type the # in front of their rolls. However, the same people often don't seem to mind writing things like "1D10" instead of just "d10", so that's psychology for ya ;)

There are many who say all they use the dice rooms for is rolling, but there are equally as many (if not more) users who also use it to chat just as much or even chat more than they roll. Hopefully this new option will make things easier for both use cases.

1 · by udo · 12. May 2015 22:37

We now have private threads, both for personal note-taking (intended primarily for GMs) and threads linked to a specific dice room. This should be handy for keeping a campaign summary, handouts, and other in-game material.

1 · by Blimey · 13. May 2015 23:03

Hey, this is handy, I'll try that out for my group.

1 · by udo · 14. May 2015 03:11 · changed: 18. May 2015 00:20

So far the entire forum feature is a disappointment participation-wise, but I hope making it a tool for note keeping will mean at least some adoption by groups and GMs.

Every dice room now has its own forum where people can post threads detailing the campaign material, character sheets, adventure notes, handouts, house rules and other things. The library also contains a section with threads that are private to each user - this should be a good place to plan campaigns and take private notes that help with gameplay.

1 · by udo · 15. May 2015 00:41

I've been looking into options on how to better integrate Rolz.org with forum play. My first instinct was to make an addon for vBulletin (since a lot of sites including this one use it), but my ancient copy of vBulletin refuses to run on a modern server so I couldn't make an addon.

However, I may have something that's even better since it works in a lot of situations: a bookmarklet that you can add to your bookmarks. You can then later click on it and roll something, and paste it into the forum as you write a post. It even has an option to insert the roll result into the forum post, but that may not work on all forum software.

If you're interested in checking it out, get the bookmarklet on this page: https://rolz.org/join

Let me know if this works for you or if you run into issues. I've tested it with Chrome, Safari, and Firefox so far. I have no hope for mobile, and don't have a Windows machine to test it on IE right now.

This is what the UI looks like:

1 · by superwolfgaming · 17. Feb 2017 19:32

EHHHHH I DONT GET IT

2 · by DiceRollKing · 04. Apr 2017 20:25 · changed: 04. Apr 2017 20:27

New poll (open):
15

0

1 · by DiceRollKing · 04. Apr 2017 20:26 · changed: 04. Apr 2017 20:26

New poll (open):

11

1 · by nlites09 · 28. Nov 2017 03:43

How do I find a specific Dice Room?

1 · by Netherall_Brimstone · May 22nd 01:23

Is there any way to change your profile pic?

1 · by udo · May 22nd 01:31

There are no profile pics on Rolz...

1 · by elgudja · Feb 01st 21:06

tapa

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